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Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on
strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational.
Each Quest is connected to local academic standards and to our team’s commitments. Completing Quests requires that members participate in real-world, socially and academically meaningful activities, such as conducting environmental studies, researching other cultures, calculating frequency distributions, analyzing newspaper articles, interviewing community members, and developing action plans.  

QA can be integrated into many settings, including classrooms, after-school programs, public libraries, and museums.

Quest Atlantis is housed at the CRLT
This material is based upon work supported by the
National Science Foundation Grant # 0092831.

Copyright 1999-2000, Trustees: Indiana University